So I tried to find the best libraries and included them because no physics engine I can make can be better than Box2D i.e. Or it will take me more than two years. But the thing here is to be able to write proper wrapper classes above those libraries so everything will be OK and easy to handle.
Libraries included:
- SFML (General game engine, rendering, audio, input etc.)
- Box2D (Physics&Collision)
- CeGUI (Graphical User Interface as the name hints :) )
- SPARK (Very nice particle engine! For explosions or sparks)
Libraries to be included
- RakNET or Enet(Networking!! which is the heart of performance. I will choose according to license conditions.)
Hiç yorum yok:
Yorum Gönder